bbox() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
BOOST_STATIC_ASSERT(NodeLevel >=0 &&NodeLevel< int(TreeT::DEPTH)-1) | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
getIndexPos(Real time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
getWorldPos(Real time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
getWorldTime(Real time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
grid() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
GridType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
hits(std::vector< typename RayT::TimeSpan > &list) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
march() | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
march(Real &t0, Real &t1) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
print(std::ostream &os=std::cout, int verboseLevel=1) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
RayType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
RealType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
RootType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
setIndexRay(const RayT &iRay) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
setWorldRay(const RayT &wRay) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
tree() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
TreeT typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
VolumeRayIntersector(const GridT &grid, int dilationCount=0) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
VolumeRayIntersector(const GridT &grid, const math::CoordBBox &bbox) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
VolumeRayIntersector(const VolumeRayIntersector &other) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
~VolumeRayIntersector() | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |