30 #ifndef vtkVRMLExporter_h
31 #define vtkVRMLExporter_h
33 #include "vtkIOExportModule.h"
55 vtkSetStringMacro(FileName);
64 vtkGetMacro(Speed,
double);
represents an object (geometry & properties) in a rendered scene
abstract superclass for arrays of numeric data
abstract class to write a scene to a file
a simple class to control print indentation
a virtual light for 3D rendering
represent and manipulate point attribute data
represent and manipulate 3D points
concrete dataset represents vertices, lines, polygons, and triangle strips
dynamic, self-adjusting array of unsigned char
export a scene into VRML 2.0 format.
void WriteAnActor(vtkActor *anActor, FILE *fp)
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
void SetFilePointer(FILE *)
Set the file pointer to write to.
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
void WriteALight(vtkLight *aLight, FILE *fp)
static vtkVRMLExporter * New()
void WriteShapeEnd(FILE *fileP)
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.