40 #ifndef vtkStandardPolyDataPainter_h
41 #define vtkStandardPolyDataPainter_h
43 #include "vtkRenderingOpenGLModule.h"
70 unsigned long typeflags,
bool forceCompileOnly);
76 int buildnormals,
int interpolation);
92 vtkInternal* Internal;
represents an object (geometry & properties) in a rendered scene
object to represent cell connectivity
abstract superclass for arrays of numeric data
a simple class to control print indentation
represent and manipulate point attribute data
represent and manipulate 3D points
Abstract class for drawing poly data.
abstract specification for renderers
an adapter to pass generic vertex attributes to the rendering pipeline.
A standard implementation of vtkPolyDataPainter.
void AddMultiTextureCoordsArray(vtkDataArray *array)
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Generates rendering primitives of appropriate type(s).
virtual void ProcessInformation(vtkInformation *)
Called before RenderInternal() if the Information has been changed since the last time this method wa...
void UpdateGenericAttributesCache(vtkShaderDeviceAdapter2 *shaderDevice2)
vtkStandardPolyDataPainter()
~vtkStandardPolyDataPainter()
static vtkStandardPolyDataPainter * New()
virtual void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
void DrawCells(int mode, vtkCellArray *connectivity, vtkIdType startCellId, vtkShaderDeviceAdapter2 *shaderDevice2, vtkRenderer *renderer, int buildnormals, int interpolation)