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virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkGL2PSExporter * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | SetFilePrefix (const char *) |
| Specify the prefix of the files to write out. More...
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virtual char * | GetFilePrefix () |
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virtual void | SetBufferSize (int) |
| The initial size of the GL2PS export buffer in bytes. More...
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virtual int | GetBufferSize () |
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virtual void | SetTitle (const char *) |
| Set the title for the output, if supported. More...
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virtual char * | GetTitle () |
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void | UsePainterSettings () |
| Configure the exporter to expect a painter-ordered 2D rendering, that is, a rendering at a fixed depth where primitives are drawn from the bottom up. More...
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virtual void | SetFileFormat (int) |
| Specify the format of file to write out. More...
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virtual int | GetFileFormat () |
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void | SetFileFormatToPS () |
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void | SetFileFormatToEPS () |
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void | SetFileFormatToPDF () |
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void | SetFileFormatToTeX () |
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void | SetFileFormatToSVG () |
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const char * | GetFileFormatAsString () |
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virtual void | SetSort (int) |
| Set the the type of sorting algorithm to order primitives from back to front. More...
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virtual int | GetSort () |
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void | SetSortToOff () |
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void | SetSortToSimple () |
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void | SetSortToBSP () |
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const char * | GetSortAsString () |
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virtual void | SetCompress (int) |
| Turn on/off compression when generating PostScript or PDF output. More...
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virtual int | GetCompress () |
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virtual void | CompressOn () |
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virtual void | CompressOff () |
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virtual void | SetDrawBackground (int) |
| Turn on/off drawing the background frame. More...
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virtual int | GetDrawBackground () |
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virtual void | DrawBackgroundOn () |
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virtual void | DrawBackgroundOff () |
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virtual void | SetSimpleLineOffset (int) |
| Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. More...
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virtual int | GetSimpleLineOffset () |
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virtual void | SimpleLineOffsetOn () |
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virtual void | SimpleLineOffsetOff () |
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virtual void | SetSilent (int) |
| Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). More...
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virtual int | GetSilent () |
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virtual void | SilentOn () |
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virtual void | SilentOff () |
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virtual void | SetBestRoot (int) |
| Turn on/off the GL2PS_BEST_ROOT option. More...
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virtual int | GetBestRoot () |
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virtual void | BestRootOn () |
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virtual void | BestRootOff () |
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virtual void | SetText (int) |
| Turn on/off drawing the text. More...
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virtual int | GetText () |
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virtual void | TextOn () |
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virtual void | TextOff () |
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virtual void | SetLandscape (int) |
| Turn on/off landscape orientation. More...
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virtual int | GetLandscape () |
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virtual void | LandscapeOn () |
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virtual void | LandscapeOff () |
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virtual void | SetPS3Shading (int) |
| Turn on/off the GL2PS_PS3_SHADING option. More...
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virtual int | GetPS3Shading () |
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virtual void | PS3ShadingOn () |
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virtual void | PS3ShadingOff () |
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virtual void | SetOcclusionCull (int) |
| Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). More...
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virtual int | GetOcclusionCull () |
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virtual void | OcclusionCullOn () |
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virtual void | OcclusionCullOff () |
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virtual void | SetWrite3DPropsAsRasterImage (int) |
| Turn on/off writing 3D props as raster images. More...
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virtual int | GetWrite3DPropsAsRasterImage () |
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virtual void | Write3DPropsAsRasterImageOn () |
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virtual void | Write3DPropsAsRasterImageOff () |
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virtual void | SetTextAsPath (bool) |
| Turn on/off exporting text as path information, rather than character data. More...
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virtual bool | GetTextAsPath () |
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virtual void | TextAsPathOn () |
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virtual void | TextAsPathOff () |
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void | SetRasterExclusions (vtkPropCollection *) |
| Collection of props to exclude from rasterization. More...
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virtual vtkPropCollection * | GetRasterExclusions () |
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virtual void | SetPointSizeFactor (float) |
| Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. More...
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virtual float | GetPointSizeFactor () |
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virtual void | SetLineWidthFactor (float) |
| Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. More...
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virtual float | GetLineWidthFactor () |
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vtkExporter * | NewInstance () const |
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virtual void | Write () |
| Write data to output. More...
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void | Update () |
| Convenient alias for Write() method. More...
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virtual void | SetRenderWindow (vtkRenderWindow *) |
| Set/Get the rendering window that contains the scene to be written. More...
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virtual vtkRenderWindow * | GetRenderWindow () |
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void | SetInput (vtkRenderWindow *renWin) |
| These methods are provided for backward compatibility. More...
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vtkRenderWindow * | GetInput () |
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void | SetStartWrite (void(*f)(void *), void *arg) |
| Specify a function to be called before data is written. More...
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void | SetEndWrite (void(*f)(void *), void *arg) |
| Specify a function to be called after data is written. More...
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void | SetStartWriteArgDelete (void(*f)(void *)) |
| Set the arg delete method. More...
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void | SetEndWriteArgDelete (void(*f)(void *)) |
| Set the arg delete method. More...
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vtkMTimeType | GetMTime () |
| Returns the MTime also considering the RenderWindow. More...
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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int | HasObserver (unsigned long event, vtkCommand *) |
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int | HasObserver (const char *event, vtkCommand *) |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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int | HasObserver (unsigned long event) |
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int | HasObserver (const char *event) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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export a scene as a PostScript file using GL2PS.
vtkGL2PSExporter is a concrete subclass of vtkExporter that writes high quality vector PostScript (PS/EPS), PDF or SVG files by using GL2PS. GL2PS can be obtained at: http://www.geuz.org/gl2ps/. This can be very useful when one requires publication quality pictures. This class works best with simple 3D scenes and most 2D plots. Please note that GL2PS has its limitations since PostScript is not an ideal language to represent complex 3D scenes. However, this class does allow one to write mixed vector/raster files by using the Write3DPropsAsRasterImage ivar. Please do read the caveats section of this documentation.
By default vtkGL2PSExporter generates Encapsulated PostScript (EPS) output along with the text in portrait orientation with the background color of the window being drawn. The generated output is also compressed using zlib. The various other options are set to sensible defaults.
The output file format (FileFormat) can be either PostScript (PS), Encapsulated PostScript (EPS), PDF, SVG or TeX. The file extension is generated automatically depending on the FileFormat. The default is EPS. When TeX output is chosen, only the text strings in the plot are generated and put into a picture environment. One can turn on and off the text when generating PS/EPS/PDF/SVG files by using the Text boolean variable. By default the text is drawn. The background color of the renderwindow is drawn by default. To make the background white instead use the DrawBackgroundOff function. Landscape figures can be generated by using the LandscapeOn function. Portrait orientation is used by default. Several of the GL2PS options can be set. The names of the ivars for these options are similar to the ones that GL2PS provides. Compress, SimpleLineOffset, Silent, BestRoot, PS3Shading and OcclusionCull are similar to the options provided by GL2PS. Please read the function documentation or the GL2PS documentation for more details. The ivar Write3DPropsAsRasterImage allows one to generate mixed vector/raster images. All the 3D props in the scene will be written as a raster image and all 2D actors will be written as vector graphic primitives. This makes it possible to handle transparency and complex 3D scenes. This ivar is set to Off by default. Specific 3D props can be excluded from the rasterization process by adding them to the RasterExclusions ivar. Props in this collection will be rendered as 2D vector primitives instead.
- Warning
- By default (with Write3DPropsAsRasterImage set to Off) exporting complex 3D scenes can take a long while and result in huge output files. Generating correct vector graphics output for scenes with transparency is almost impossible. However, one can set Write3DPropsAsRasterImageOn and generate mixed vector/raster files. This should work fine with complex scenes along with transparent actors.
- See also
- vtkExporter
- Thanks:
- Thanks to Goodwin Lawlor and Prabhu Ramachandran for this class.
- Tests:
- vtkGL2PSExporter (Tests)
vtkGL2PSExporter is a concrete subclass of vtkExporter that writes high quality vector PostScript (PS/EPS), PDF or SVG files by using GL2PS. GL2PS can be obtained at: http://www.geuz.org/gl2ps/. This can be very useful when one requires publication quality pictures. This class works best with simple 3D scenes and most 2D plots. Please note that GL2PS has its limitations since PostScript is not an ideal language to represent complex 3D scenes. However, this class does allow one to write mixed vector/raster files by using the Write3DPropsAsRasterImage ivar. Please do read the caveats section of this documentation.
By default vtkGL2PSExporter generates Encapsulated PostScript (EPS) output along with the text in portrait orientation with the background color of the window being drawn. The generated output is also compressed using zlib. The various other options are set to sensible defaults.
The output file format (FileFormat) can be either PostScript (PS), Encapsulated PostScript (EPS), PDF, SVG or TeX. The file extension is generated automatically depending on the FileFormat. The default is EPS. When TeX output is chosen, only the text strings in the plot are generated and put into a picture environment. One can turn on and off the text when generating PS/EPS/PDF/SVG files by using the Text boolean variable. By default the text is drawn. The background color of the renderwindow is drawn by default. To make the background white instead use the DrawBackgroundOff function. Landscape figures can be generated by using the LandscapeOn function. Portrait orientation is used by default. Several of the GL2PS options can be set. The names of the ivars for these options are similar to the ones that GL2PS provides. Compress, SimpleLineOffset, Silent, BestRoot, PS3Shading and OcclusionCull are similar to the options provided by GL2PS. Please read the function documentation or the GL2PS documentation for more details. The ivar Write3DPropsAsRasterImage allows one to generate mixed vector/raster images. All the 3D props in the scene will be written as a raster image and all 2D actors will be written as vector graphic primitives. This makes it possible to handle transparency and complex 3D scenes. This ivar is set to Off by default. Specific 3D props can be excluded from the rasterization process by adding them to the RasterExclusions ivar. Props in this collection will be rendered as 2D vector primitives instead.
- Warning
- By default (with Write3DPropsAsRasterImage set to Off) exporting complex 3D scenes can take a long while and result in huge output files. Generating correct vector graphics output for scenes with transparency is almost impossible. However, one can set Write3DPropsAsRasterImageOn and generate mixed vector/raster files. This should work fine with complex scenes along with transparent actors.
- See also
- vtkExporter
- Thanks:
- Thanks to Goodwin Lawlor and Prabhu Ramachandran for this class.
Definition at line 90 of file vtkGL2PSExporter.h.