VTK
vtkInteractorStyleSwitch.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkInteractorStyleSwitch.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
35 #ifndef vtkInteractorStyleSwitch_h
36 #define vtkInteractorStyleSwitch_h
37 
38 #include "vtkInteractionStyleModule.h" // For export macro
40 
41 #define VTKIS_JOYSTICK 0
42 #define VTKIS_TRACKBALL 1
43 
44 #define VTKIS_CAMERA 0
45 #define VTKIS_ACTOR 1
46 
52 
53 class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleSwitch
55 {
56 public:
59  void PrintSelf(ostream& os, vtkIndent indent);
60 
65 
71 
73 
76  vtkGetObjectMacro(CurrentStyle, vtkInteractorStyle);
83 
88  virtual void OnChar();
89 
91 
98 
99 protected:
102 
104 
111 
115 
116 private:
117  vtkInteractorStyleSwitch(const vtkInteractorStyleSwitch&) VTK_DELETE_FUNCTION;
118  void operator=(const vtkInteractorStyleSwitch&) VTK_DELETE_FUNCTION;
119 };
120 
121 #endif
a simple class to control print indentation
Definition: vtkIndent.h:40
manipulate objects in the scene independently of one another
interactive manipulation of the camera
multitouch manipulation of the camera
class to swap between interactory styles
virtual void SetDefaultRenderer(vtkRenderer *)
Overridden from vtkInteractorObserver because the interactor styles used by this class must also be u...
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkInteractorStyleMultiTouchCamera * MultiTouchCamera
vtkInteractorStyleJoystickActor * JoystickActor
vtkInteractorStyleJoystickCamera * JoystickCamera
void SetAutoAdjustCameraClippingRange(int value)
We must override this method in order to pass the setting down to the underlying styles.
void SetCurrentStyleToTrackballActor()
void SetCurrentStyleToJoystickCamera()
static vtkInteractorStyleSwitch * New()
virtual void OnChar()
Only care about the char event, which is used to switch between different styles.
void SetCurrentStyleToMultiTouchCamera()
void SetCurrentStyleToTrackballCamera()
vtkInteractorStyleTrackballActor * TrackballActor
void SetInteractor(vtkRenderWindowInteractor *iren)
The sub styles need the interactor too.
vtkInteractorStyleTrackballCamera * TrackballCamera
virtual void SetCurrentRenderer(vtkRenderer *)
manipulate objects in the scene independent of each other
interactive manipulation of the camera
provide event-driven interface to the rendering window (defines trackball mode)
platform-independent render window interaction including picking and frame rate control.
abstract specification for renderers
Definition: vtkRenderer.h:64
@ value
Definition: vtkX3D.h:220