Assimp
v4.1. (December 2018)
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Three-dimensional body. More...
Inherits CX3DImporter_NodeElement.
Inherited by CX3DImporter_NodeElement_ElevationGrid, CX3DImporter_NodeElement_IndexedSet, and CX3DImporter_NodeElement_Set.
Public Member Functions | |
CX3DImporter_NodeElement_Geometry3D (const EType pType, CX3DImporter_NodeElement *pParent) | |
Constructor. More... | |
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virtual | ~CX3DImporter_NodeElement () |
The destructor, virtual. More... | |
Public Attributes | |
size_t | NumIndices |
Number of indices in one face. More... | |
bool | Solid |
Flag: if true then render must use back-face culling, else render must draw both sides of object. More... | |
std::list< aiVector3D > | Vertices |
Vertices list. More... | |
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std::list< CX3DImporter_NodeElement * > | Child |
Child elements. More... | |
std::string | ID |
ID of the element. Can be empty. In X3D synonym for "ID" attribute. More... | |
CX3DImporter_NodeElement * | Parent |
Parent element. If nullptr then this node is root. More... | |
const EType | Type |
Three-dimensional body.
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inline |
Constructor.
[in] | pParent | - pointer to parent node. |
[in] | pType | - type of geometry object. |
size_t CX3DImporter_NodeElement_Geometry3D::NumIndices |
Number of indices in one face.
bool CX3DImporter_NodeElement_Geometry3D::Solid |
Flag: if true then render must use back-face culling, else render must draw both sides of object.
std::list<aiVector3D> CX3DImporter_NodeElement_Geometry3D::Vertices |
Vertices list.