Assimp
v4.1. (December 2018)
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Public Member Functions | |
void | ConvertToAssimpScene (aiScene *dest) |
Convert mesh to Assimp scene. More... | |
SubMesh * | GetSubMesh (size_t index) const |
Returns submesh for index . More... | |
Mesh () | |
Constructor. More... | |
size_t | NumSubMeshes () const |
Returns number of subMeshes. More... | |
void | Reset () |
Releases all memory that this data structure owns. More... | |
~Mesh () | |
Destructor. More... | |
Public Attributes | |
AnimationList | animations |
Animations. More... | |
bool | hasSkeletalAnimations |
Mesh has skeletal animations. More... | |
PoseList | poses |
Poses. More... | |
VertexData * | sharedVertexData |
Vertex data. More... | |
Skeleton * | skeleton |
Skeleton. More... | |
std::string | skeletonRef |
Skeleton reference. More... | |
SubMeshList | subMeshes |
Sub meshes. More... | |
Mesh::Mesh | ( | ) |
Constructor.
Mesh::~Mesh | ( | ) |
Destructor.
SubMesh * Mesh::GetSubMesh | ( | size_t | index | ) | const |
Returns submesh for index
.
size_t Mesh::NumSubMeshes | ( | ) | const |
Returns number of subMeshes.
void Mesh::Reset | ( | ) |
Releases all memory that this data structure owns.
AnimationList Assimp::Ogre::Mesh::animations |
Animations.
bool Assimp::Ogre::Mesh::hasSkeletalAnimations |
Mesh has skeletal animations.
PoseList Assimp::Ogre::Mesh::poses |
Poses.
VertexData* Assimp::Ogre::Mesh::sharedVertexData |
Vertex data.
std::string Assimp::Ogre::Mesh::skeletonRef |
Skeleton reference.
SubMeshList Assimp::Ogre::Mesh::subMeshes |
Sub meshes.