7 #ifndef BALL_VIEW_RENDERING_RENDERERS_VERTEXBUFFER_H 8 #define BALL_VIEW_RENDERING_RENDERERS_VERTEXBUFFER_H 14 #ifndef BALL_VIEW_KERNEL_COMMON_H 18 #ifndef BALL_VIEW_DATATYPE_COLORRGBA_H 48 typedef GLuint Buffer[4];
65 const MeshBuffer& operator = (const MeshBuffer& buffer);
68 const
Mesh* getMesh() {
return mesh_;}
111 #endif // BALL_VIEW_RENDERING_VERTEXBUFFER_H
void setMesh(const Mesh &mesh)
Set the Mesh which shall be drawn with this buffer object.
static GLRenderer * gl_renderer_
bool isBusy() const
Return true, if currently updateing or drawing.
static void setGLRenderer(GLRenderer *renderer)
#define BALL_CREATE(name)