27 #ifndef _CEGUILeftAlignedRenderedString_h_ 28 #define _CEGUILeftAlignedRenderedString_h_ 30 #include "CEGUI/FormattedRenderedString.h" 47 void format(
const Window* ref_wnd,
const Sizef& area_size);
50 const Rectf* clip_rect)
const;
51 size_t getFormattedLineCount()
const;
52 float getHorizontalExtent(
const Window* ref_wnd)
const;
53 float getVerticalExtent(
const Window* ref_wnd)
const;
58 #endif // end of guard _CEGUILeftAlignedRenderedString_h_
FormattedRenderedString implementation that renders the RenderedString with left aligned formatting...
Definition: cegui/include/CEGUI/LeftAlignedRenderedString.h:40
Main namespace for Crazy Eddie's GUI Library.
Definition: cegui/include/CEGUI/Affector.h:42
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: cegui/include/CEGUI/GeometryBuffer.h:42
Class that holds details of colours for the four corners of a rectangle.
Definition: cegui/include/CEGUI/ColourRect.h:43
Class representing a rendered string of entities.
Definition: cegui/include/CEGUI/RenderedString.h:50
An abstract base class providing common functionality and specifying the required interface for deriv...
Definition: cegui/include/CEGUI/Window.h:149