28 #ifndef _CEGUIOpenGL3StandardShaderVert_h_ 29 #define _CEGUIOpenGL3StandardShaderVert_h_ 35 StandardShaderVert_Opengl3[] =
38 "uniform mat4 modelViewPerspMatrix;\n" 39 "in vec3 inPosition;\n" 40 "in vec2 inTexCoord;\n" 42 "out vec2 exTexCoord;\n" 43 "out vec4 exColour;\n" 47 "exTexCoord = inTexCoord;\n" 48 "exColour = inColour;\n" 49 "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n" 51 StandardShaderVert_OpenglEs2[] =
53 "uniform mat4 modelViewPerspMatrix;\n" 54 "attribute vec3 inPosition;\n" 55 "attribute vec2 inTexCoord;\n" 56 "attribute vec4 inColour;\n" 57 "varying vec2 exTexCoord;\n" 58 "varying vec4 exColour;\n" 62 "exTexCoord = inTexCoord;\n" 63 "exColour = inColour;\n" 64 "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n" 66 StandardShaderVert_OpenglEs3[] =
69 "uniform mat4 modelViewPerspMatrix;\n" 70 "in vec3 inPosition;\n" 71 "in vec2 inTexCoord;\n" 73 "out vec2 exTexCoord;\n" 74 "out vec4 exColour;\n" 78 "exTexCoord = inTexCoord;\n" 79 "exColour = inColour;\n" 80 "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n" Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1