6 #ifndef CNOID_UTIL_SCENE_RENDERER_H 7 #define CNOID_UTIL_SCENE_RENDERER_H 9 #include <cnoid/SceneGraph> 10 #include <cnoid/SceneVisitor> 18 virtual SgGroup* sceneRoot() = 0;
20 virtual void clearScene() = 0;
22 virtual int numCameras()
const = 0;
23 virtual SgCamera* camera(
int index) = 0;
24 virtual const SgNodePath& cameraPath(
int index)
const = 0;
27 virtual SgCamera* currentCamera()
const = 0;
28 virtual int currentCameraIndex()
const = 0;
29 virtual void setCurrentCamera(
int index) = 0;
30 virtual bool setCurrentCamera(
SgCamera* camera) = 0;
33 bool getSimplifiedCameraPathStrings(
int index, std::vector<std::string>& out_pathStrings);
34 int findCameraPath(
const std::vector<std::string>& simplifiedPathStrings);
35 bool setCurrentCameraPath(
const std::vector<std::string>& simplifiedPathStrings);
37 virtual void setViewport(
int x,
int y,
int width,
int height) = 0;
38 virtual Array4i viewport()
const = 0;
39 virtual double aspectRatio()
const = 0;
41 virtual const Affine3& currentModelTransform()
const = 0;
42 virtual const Affine3& currentCameraPosition()
const = 0;
43 virtual const Matrix4& projectionMatrix()
const = 0;
45 virtual void initializeRendering() = 0;
49 virtual void beginRendering() = 0;
50 virtual void endRendering() = 0;
51 virtual void render() = 0;
52 virtual void flush() = 0;
54 virtual SgLight* headLight() = 0;
55 virtual void setHeadLight(
SgLight* light) = 0;
Definition: SceneLights.h:14
Eigen::Matrix4d Matrix4
Definition: EigenTypes.h:60
Definition: SceneCameras.h:14
Eigen::Affine3d Affine3
Definition: EigenTypes.h:64
std::vector< SgNode * > SgNodePath
Definition: SceneGraph.h:140
Definition: SceneRenderer.h:15
Definition: SceneGraph.h:160
Defines the minimum processing for performing pasing file for STL.
Definition: AbstractSceneLoader.h:9
#define CNOID_EXPORT
Definition: Util/exportdecl.h:37
Definition: SceneVisitor.h:15