6 #ifndef CNOID_UTIL_COLLISION_H 7 #define CNOID_UTIL_COLLISION_H Definition: Collision.h:14
std::vector< Collision > CollisionList
obsolete
Definition: Collision.h:23
Vector3 point
Definition: Collision.h:15
double depth
Definition: Collision.h:17
Defines the minimum processing for performing pasing file for STL.
Definition: AbstractSceneLoader.h:9
Vector3 normal
Definition: Collision.h:16
std::vector< Collision > CollisionArray
Definition: Collision.h:20
Eigen::Vector3d Vector3
Definition: EigenTypes.h:58