#include <SceneGraph.h>
◆ const_parentIter
◆ ParentContainer
◆ parentIter
◆ SgObject() [1/2]
◆ SgObject() [2/2]
SgObject::SgObject |
( |
const SgObject & |
org | ) |
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protected |
◆ addParent()
void SgObject::addParent |
( |
SgObject * |
parent, |
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bool |
doNotify = false |
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) |
| |
◆ childObject()
SgObject * SgObject::childObject |
( |
int |
index | ) |
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virtual |
◆ clone()
Reimplemented in cnoid::SgOverlay, cnoid::SgLineSet, cnoid::SgPointSet, cnoid::SgShape, cnoid::SgPreprocessed, cnoid::SgPolygonMesh, cnoid::SgUnpickableGroup, cnoid::SgSwitch, cnoid::SgScaleTransform, cnoid::SgMesh, cnoid::SgPosTransform, cnoid::SgInvariantGroup, cnoid::SgGroup, cnoid::SgVectorArray< T, Alloc >, cnoid::SgVectorArray< Vector3f >, cnoid::SgVectorArray< Vector2f, Eigen::aligned_allocator< Vector2f > >, cnoid::SgCustomGLNode, cnoid::SgNode, cnoid::SgTexture, cnoid::SgSpotLight, cnoid::SgTextureTransform, cnoid::SgOrthographicCamera, cnoid::SgPointLight, cnoid::SgPerspectiveCamera, cnoid::SgImage, cnoid::SgDirectionalLight, cnoid::PositionDragger, cnoid::TranslationDragger, cnoid::RotationDragger, cnoid::SgMaterial, cnoid::InteractiveCameraTransform, cnoid::SgLight, and cnoid::SgFog.
◆ hasParents()
bool cnoid::SgObject::hasParents |
( |
| ) |
const |
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inline |
◆ name()
const std::string& cnoid::SgObject::name |
( |
| ) |
const |
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inline |
◆ notifyUpdate() [1/2]
void cnoid::SgObject::notifyUpdate |
( |
SgUpdate & |
update | ) |
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inline |
◆ notifyUpdate() [2/2]
◆ numChildObjects()
int SgObject::numChildObjects |
( |
| ) |
const |
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virtual |
◆ numParents()
int cnoid::SgObject::numParents |
( |
| ) |
const |
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inline |
◆ onUpdated()
void SgObject::onUpdated |
( |
SgUpdate & |
update | ) |
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protectedvirtual |
◆ parentBegin()
◆ parentEnd()
◆ removeParent()
void SgObject::removeParent |
( |
SgObject * |
parent | ) |
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◆ setName()
void cnoid::SgObject::setName |
( |
const std::string & |
name | ) |
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inline |
◆ sigGraphConnection()
SignalProxy<void(bool on)> cnoid::SgObject::sigGraphConnection |
( |
| ) |
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inline |
This signal is emitted when the object is first attached to an upper node or the object is detached from all the upper node.
◆ sigUpdated()
The documentation for this class was generated from the following files: