#include <SceneDrawables.h>
◆ SgMaterial() [1/2]
SgMaterial::SgMaterial |
( |
| ) |
|
◆ SgMaterial() [2/2]
◆ ambientIntensity()
float cnoid::SgMaterial::ambientIntensity |
( |
| ) |
const |
|
inline |
◆ clone()
◆ diffuseColor()
const Vector3f& cnoid::SgMaterial::diffuseColor |
( |
| ) |
const |
|
inline |
◆ emissiveColor()
const Vector3f& cnoid::SgMaterial::emissiveColor |
( |
| ) |
const |
|
inline |
◆ setAmbientIntensity()
void cnoid::SgMaterial::setAmbientIntensity |
( |
float |
intensity | ) |
|
|
inline |
◆ setDiffuseColor()
template<typename Derived >
void cnoid::SgMaterial::setDiffuseColor |
( |
const Eigen::MatrixBase< Derived > & |
c | ) |
|
|
inline |
◆ setEmissiveColor()
template<typename Derived >
void cnoid::SgMaterial::setEmissiveColor |
( |
const Eigen::MatrixBase< Derived > & |
c | ) |
|
|
inline |
◆ setShininess()
void cnoid::SgMaterial::setShininess |
( |
float |
s | ) |
|
|
inline |
◆ setSpecularColor()
template<typename Derived >
void cnoid::SgMaterial::setSpecularColor |
( |
const Eigen::MatrixBase< Derived > & |
c | ) |
|
|
inline |
◆ setTransparency()
void cnoid::SgMaterial::setTransparency |
( |
float |
t | ) |
|
|
inline |
◆ shininess()
float cnoid::SgMaterial::shininess |
( |
| ) |
const |
|
inline |
◆ specularColor()
const Vector3f& cnoid::SgMaterial::specularColor |
( |
| ) |
const |
|
inline |
◆ transparency()
float cnoid::SgMaterial::transparency |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following files: