6 #ifndef CNOID_BODY_PLUGIN_MULTI_DEVICE_STATE_SEQ_ITEM_H_INCLUDED 7 #define CNOID_BODY_PLUGIN_MULTI_DEVICE_STATE_SEQ_ITEM_H_INCLUDED 9 #include <cnoid/MultiDeviceStateSeq> 10 #include <cnoid/AbstractSeqItem>
Definition: ExtensionManager.h:26
static void initializeClass(ExtensionManager *ext)
Definition: MultiDeviceStateSeqItem.cpp:74
virtual bool store(Archive &archive)
Definition: MultiDeviceStateSeqItem.cpp:130
Definition: Referenced.h:128
MultiDeviceStateSeqItem()
Definition: MultiDeviceStateSeqItem.cpp:90
Definition: MultiDeviceStateSeqItem.h:15
Defines the minimum processing for performing pasing file for STL.
Definition: AbstractSceneLoader.h:9
virtual AbstractMultiSeqPtr abstractMultiSeq()
Definition: MultiDeviceStateSeqItem.cpp:118
ref_ptr< MultiDeviceStateSeqItem > MultiDeviceStateSeqItemPtr
Definition: MultiDeviceStateSeqItem.h:38
MultiDeviceStateSeqPtr seq()
Definition: MultiDeviceStateSeqItem.h:27
boost::shared_ptr< AbstractMultiSeq > AbstractMultiSeqPtr
Definition: AbstractSeq.h:146
virtual Item * doDuplicate() const
Definition: MultiDeviceStateSeqItem.cpp:124
virtual ~MultiDeviceStateSeqItem()
Definition: MultiDeviceStateSeqItem.cpp:112
MultiDeviceStateSeq::Ptr MultiDeviceStateSeqPtr
Definition: MultiDeviceStateSeq.h:33
Definition: AbstractSeqItem.h:33
virtual bool restore(const Archive &archive)
Definition: MultiDeviceStateSeqItem.cpp:136