Class Soundscape


  • public class Soundscape
    extends Leaf
    The Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound. This node defines an application region and an associated aural attribute component object that controls reverberation and atmospheric properties that affect sound source rendering. Multiple Soundscape nodes can be included in a single scene graph.

    The Soundscape application region, different from a Sound node's scheduling region, is used to select which Soundscape (and thus which aural attribute object) is to be applied to the sounds being rendered. This selection is based on the position of the ViewPlatform (i.e., the listener), not the position of the sound.

    It will be common that multiple Soundscape regions are contained within a scene graph. For example, two Soundscape regions within a single space the listener can move about: a region with a large open area on the right, and a smaller more constricted, less reverberant area on the left. The rever- beration attributes for these two regions could be set to approximate their physical differences so that active sounds are rendered differently depending on which region the listener is in.

    • Field Detail

      • ALLOW_APPLICATION_BOUNDS_READ

        public static final int ALLOW_APPLICATION_BOUNDS_READ
        For Soundscape component objects, specifies that this object allows read access to its application bounds
        See Also:
        Constant Field Values
      • ALLOW_APPLICATION_BOUNDS_WRITE

        public static final int ALLOW_APPLICATION_BOUNDS_WRITE
        For Soundscape component objects, specifies that this object allows write access to its application bounds
        See Also:
        Constant Field Values
      • ALLOW_ATTRIBUTES_READ

        public static final int ALLOW_ATTRIBUTES_READ
        For Soundscape component objects, specifies that this object allows the reading of it's aural attributes information
        See Also:
        Constant Field Values
      • ALLOW_ATTRIBUTES_WRITE

        public static final int ALLOW_ATTRIBUTES_WRITE
        For Soundscape component objects, specifies that this object allows the writing of it's aural attribute information
        See Also:
        Constant Field Values
    • Constructor Detail

      • Soundscape

        public Soundscape()
        Constructs and initializes a new Sound node using following defaults:
          application region: null (no active region)
          aural attributes: null (uses default aural attributes)
      • Soundscape

        public Soundscape​(Bounds region,
                          AuralAttributes attributes)
        Constructs and initializes a new Sound node using specified parameters
        Parameters:
        region - application region
        attributes - array of aural attribute component objects
    • Method Detail

      • setApplicationBounds

        public void setApplicationBounds​(Bounds region)
        Set the Soundscape's application region to the specified bounds specified in local coordinates of this leaf node. The aural attributes associated with this Soundscape are used to render the active sounds when this application region intersects the ViewPlatform's activation volume. The getApplicationBounds method returns a new Bounds object. This region is used when the application bounding leaf is null.
        Parameters:
        region - the bounds that contains the Soundscape's new application region.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • getApplicationBounds

        public Bounds getApplicationBounds()
        Retrieves the Soundscape node's application bounds.
        Returns:
        this Soundscape's application bounds information
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • setApplicationBoundingLeaf

        public void setApplicationBoundingLeaf​(BoundingLeaf region)
        Set the Soundscape's application region to the specified bounding leaf. When set to a value other than null, this overrides the application bounds object.
        Parameters:
        region - the bounding leaf node used to specify the Soundscape node's new application region.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • getApplicationBoundingLeaf

        public BoundingLeaf getApplicationBoundingLeaf()
        Retrieves the Soundscape node's application bounding leaf.
        Returns:
        this Soundscape's application bounding leaf information
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • setAuralAttributes

        public void setAuralAttributes​(AuralAttributes attributes)
        Set a set of aural attributes for this Soundscape
        Parameters:
        attributes - aural attributes
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • getAuralAttributes

        public AuralAttributes getAuralAttributes()
        Retrieve reference of Aural Attributes
        Returns:
        reference to aural attributes
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • duplicateNode

        public void duplicateNode​(Node originalNode,
                                  boolean forceDuplicate)
        Copies all node information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.

        For any NodeComponent objects contained by the object being duplicated, each NodeComponent object's duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true.
        NOTE: Applications should not call this method directly. It should only be called by the cloneNode method.

        Overrides:
        duplicateNode in class Node
        Parameters:
        originalNode - the original node to duplicate.
        forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
        Throws:
        java.lang.ClassCastException - if originalNode is not an instance of Soundscape
        See Also:
        Node.cloneTree(), Node.cloneNode(boolean), NodeComponent.setDuplicateOnCloneTree(boolean)
      • updateNodeReferences

        public void updateNodeReferences​(NodeReferenceTable referenceTable)
        Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. This method is called by cloneTree after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any object references by using the getNewObjectReference method found in the NodeReferenceTable object. If a match is found, a reference to the corresponding object in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original object is returned depending on the value of the allowDanglingReferences parameter passed in the cloneTree call.

        NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.

        Overrides:
        updateNodeReferences in class SceneGraphObject
        Parameters:
        referenceTable - a NodeReferenceTableObject that contains the getNewObjectReference method needed to search for new object instances.
        See Also:
        NodeReferenceTable, Node.cloneTree(), DanglingReferenceException