Glsl.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_GLSL_H
26 #define SFML_GLSL_H
27 
29 // Headers
32 #include <SFML/Graphics/Color.h>
33 #include <SFML/System/Vector2.h>
34 #include <SFML/System/Vector3.h>
35 
36 // 2D vectors
39 
40 typedef struct
41 {
44 } sfGlslBvec2;
45 
46 // 3D vectors
48 
49 typedef struct
50 {
51  int x;
52  int y;
53  int z;
54 } sfGlslIvec3;
55 
56 typedef struct
57 {
61 } sfGlslBvec3;
62 
63 // 4D vectors
64 typedef struct
65 {
66  float x;
67  float y;
68  float z;
69  float w;
70 } sfGlslVec4;
71 
72 typedef struct
73 {
74  int x;
75  int y;
76  int z;
77  int w;
78 } sfGlslIvec4;
79 
80 typedef struct
81 {
86 } sfGlslBvec4;
87 
88 // matrices
89 typedef struct
90 {
91  float array[3 * 3];
92 } sfGlslMat3;
93 
94 typedef struct
95 {
96  float array[4 * 4];
97 } sfGlslMat4;
98 
99 
100 #endif // SFML_GLSL_H
3-component vector of floats
Definition: Vector3.h:38
sfBool y
Definition: Glsl.h:59
float x
Definition: Glsl.h:66
sfBool x
Definition: Glsl.h:42
int y
Definition: Glsl.h:52
int z
Definition: Glsl.h:76
sfBool x
Definition: Glsl.h:58
sfBool y
Definition: Glsl.h:43
float z
Definition: Glsl.h:68
sfVector2f sfGlslVec2
Definition: Glsl.h:37
sfBool z
Definition: Glsl.h:84
sfBool x
Definition: Glsl.h:82
int z
Definition: Glsl.h:53
int sfBool
Definition: Config.h:153
sfBool y
Definition: Glsl.h:83
2-component vector of integers
Definition: Vector2.h:38
int w
Definition: Glsl.h:77
int x
Definition: Glsl.h:51
float y
Definition: Glsl.h:67
2-component vector of floats
Definition: Vector2.h:60
int y
Definition: Glsl.h:75
int x
Definition: Glsl.h:74
sfBool z
Definition: Glsl.h:60
sfVector3f sfGlslVec3
Definition: Glsl.h:47
sfBool w
Definition: Glsl.h:85
sfVector2i sfGlslIvec2
Definition: Glsl.h:38
float w
Definition: Glsl.h:69