SDL  2.0
SDL_sysvideo.h File Reference
#include "../SDL_internal.h"
#include "SDL_messagebox.h"
#include "SDL_shape.h"
#include "SDL_thread.h"
#include "SDL_vulkan_internal.h"
+ Include dependency graph for SDL_sysvideo.h:

Go to the source code of this file.

Data Structures

struct  SDL_WindowShaper
 
struct  SDL_ShapeDriver
 
struct  SDL_WindowUserData
 
struct  SDL_Window
 The type used to identify a window. More...
 
struct  SDL_VideoDisplay
 
struct  SDL_VideoDevice
 
struct  VideoBootStrap
 

Macros

#define FULLSCREEN_VISIBLE(W)
 
#define _THIS   SDL_VideoDevice *_this
 

Functions

SDL_VideoDeviceSDL_GetVideoDevice (void)
 
int SDL_AddBasicVideoDisplay (const SDL_DisplayMode *desktop_mode)
 
int SDL_AddVideoDisplay (const SDL_VideoDisplay *display)
 
SDL_bool SDL_AddDisplayMode (SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
 
int SDL_GetIndexOfDisplay (SDL_VideoDisplay *display)
 
SDL_VideoDisplaySDL_GetDisplay (int displayIndex)
 
SDL_VideoDisplaySDL_GetDisplayForWindow (SDL_Window *window)
 
voidSDL_GetDisplayDriverData (int displayIndex)
 
void SDL_GL_DeduceMaxSupportedESProfile (int *major, int *minor)
 
int SDL_RecreateWindow (SDL_Window *window, Uint32 flags)
 
SDL_bool SDL_HasWindows (void)
 
void SDL_OnWindowShown (SDL_Window *window)
 
void SDL_OnWindowHidden (SDL_Window *window)
 
void SDL_OnWindowResized (SDL_Window *window)
 
void SDL_OnWindowMinimized (SDL_Window *window)
 
void SDL_OnWindowRestored (SDL_Window *window)
 
void SDL_OnWindowEnter (SDL_Window *window)
 
void SDL_OnWindowLeave (SDL_Window *window)
 
void SDL_OnWindowFocusGained (SDL_Window *window)
 
void SDL_OnWindowFocusLost (SDL_Window *window)
 
void SDL_UpdateWindowGrab (SDL_Window *window)
 
SDL_WindowSDL_GetFocusWindow (void)
 
SDL_bool SDL_ShouldAllowTopmost (void)
 
float SDL_ComputeDiagonalDPI (int hpix, int vpix, float hinches, float vinches)
 
void SDL_OnApplicationWillTerminate (void)
 
void SDL_OnApplicationDidReceiveMemoryWarning (void)
 
void SDL_OnApplicationWillResignActive (void)
 
void SDL_OnApplicationDidEnterBackground (void)
 
void SDL_OnApplicationWillEnterForeground (void)
 
void SDL_OnApplicationDidBecomeActive (void)
 
void SDL_ToggleDragAndDropSupport (void)
 

Variables

VideoBootStrap COCOA_bootstrap
 
VideoBootStrap X11_bootstrap
 
VideoBootStrap MIR_bootstrap
 
VideoBootStrap DirectFB_bootstrap
 
VideoBootStrap WINDOWS_bootstrap
 
VideoBootStrap WINRT_bootstrap
 
VideoBootStrap HAIKU_bootstrap
 
VideoBootStrap PND_bootstrap
 
VideoBootStrap UIKIT_bootstrap
 
VideoBootStrap Android_bootstrap
 
VideoBootStrap PSP_bootstrap
 
VideoBootStrap RPI_bootstrap
 
VideoBootStrap KMSDRM_bootstrap
 
VideoBootStrap DUMMY_bootstrap
 
VideoBootStrap Wayland_bootstrap
 
VideoBootStrap NACL_bootstrap
 
VideoBootStrap VIVANTE_bootstrap
 
VideoBootStrap Emscripten_bootstrap
 
VideoBootStrap QNX_bootstrap
 

Macro Definition Documentation

◆ _THIS

#define _THIS   SDL_VideoDevice *_this

Definition at line 146 of file SDL_sysvideo.h.

◆ FULLSCREEN_VISIBLE

Function Documentation

◆ SDL_AddBasicVideoDisplay()

int SDL_AddBasicVideoDisplay ( const SDL_DisplayMode desktop_mode)

Definition at line 592 of file SDL_video.c.

References SDL_VideoDisplay::current_mode, SDL_VideoDisplay::desktop_mode, SDL_AddVideoDisplay(), and SDL_zero.

593 {
594  SDL_VideoDisplay display;
595 
596  SDL_zero(display);
597  if (desktop_mode) {
598  display.desktop_mode = *desktop_mode;
599  }
600  display.current_mode = display.desktop_mode;
601 
602  return SDL_AddVideoDisplay(&display);
603 }
SDL_DisplayMode current_mode
Definition: SDL_sysvideo.h:132
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
int SDL_AddVideoDisplay(const SDL_VideoDisplay *display)
Definition: SDL_video.c:606
SDL_DisplayMode desktop_mode
Definition: SDL_sysvideo.h:131

◆ SDL_AddDisplayMode()

SDL_bool SDL_AddDisplayMode ( SDL_VideoDisplay display,
const SDL_DisplayMode mode 
)

Definition at line 754 of file SDL_video.c.

References cmpmodes(), SDL_VideoDisplay::display_modes, i, SDL_VideoDisplay::max_display_modes, SDL_VideoDisplay::num_display_modes, SDL_FALSE, SDL_qsort, SDL_realloc, and SDL_TRUE.

755 {
756  SDL_DisplayMode *modes;
757  int i, nmodes;
758 
759  /* Make sure we don't already have the mode in the list */
760  modes = display->display_modes;
761  nmodes = display->num_display_modes;
762  for (i = 0; i < nmodes; ++i) {
763  if (cmpmodes(mode, &modes[i]) == 0) {
764  return SDL_FALSE;
765  }
766  }
767 
768  /* Go ahead and add the new mode */
769  if (nmodes == display->max_display_modes) {
770  modes =
771  SDL_realloc(modes,
772  (display->max_display_modes + 32) * sizeof(*modes));
773  if (!modes) {
774  return SDL_FALSE;
775  }
776  display->display_modes = modes;
777  display->max_display_modes += 32;
778  }
779  modes[nmodes] = *mode;
780  display->num_display_modes++;
781 
782  /* Re-sort video modes */
783  SDL_qsort(display->display_modes, display->num_display_modes,
784  sizeof(SDL_DisplayMode), cmpmodes);
785 
786  return SDL_TRUE;
787 }
#define SDL_qsort
The structure that defines a display mode.
Definition: SDL_video.h:53
#define SDL_realloc
static int cmpmodes(const void *A, const void *B)
Definition: SDL_video.c:419
SDL_DisplayMode * display_modes
Definition: SDL_sysvideo.h:130
GLenum mode
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50

◆ SDL_AddVideoDisplay()

int SDL_AddVideoDisplay ( const SDL_VideoDisplay display)

Definition at line 606 of file SDL_video.c.

References _this, SDL_VideoDisplay::device, SDL_VideoDevice::displays, SDL_VideoDisplay::name, SDL_VideoDevice::num_displays, SDL_itoa, SDL_OutOfMemory, SDL_realloc, and SDL_strdup.

Referenced by SDL_AddBasicVideoDisplay(), and videoInit().

607 {
608  SDL_VideoDisplay *displays;
609  int index = -1;
610 
611  displays =
613  (_this->num_displays + 1) * sizeof(*displays));
614  if (displays) {
615  index = _this->num_displays++;
616  displays[index] = *display;
617  displays[index].device = _this;
618  _this->displays = displays;
619 
620  if (display->name) {
621  displays[index].name = SDL_strdup(display->name);
622  } else {
623  char name[32];
624 
625  SDL_itoa(index, name, 10);
626  displays[index].name = SDL_strdup(name);
627  }
628  } else {
629  SDL_OutOfMemory();
630  }
631  return index;
632 }
#define SDL_itoa
#define SDL_realloc
GLuint const GLchar * name
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_VideoDevice * device
Definition: SDL_sysvideo.h:137
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:316
GLuint index
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
#define SDL_strdup

◆ SDL_ComputeDiagonalDPI()

float SDL_ComputeDiagonalDPI ( int  hpix,
int  vpix,
float  hinches,
float  vinches 
)

Definition at line 3990 of file SDL_video.c.

References SDL_sqrt.

3991 {
3992  float den2 = hinches * hinches + vinches * vinches;
3993  if (den2 <= 0.0f) {
3994  return 0.0f;
3995  }
3996 
3997  return (float)(SDL_sqrt((double)hpix * (double)hpix + (double)vpix * (double)vpix) /
3998  SDL_sqrt((double)den2));
3999 }
GLfloat f
#define SDL_sqrt

◆ SDL_GetDisplay()

SDL_VideoDisplay* SDL_GetDisplay ( int  displayIndex)

Definition at line 1024 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, and NULL.

1025 {
1026  CHECK_DISPLAY_INDEX(displayIndex, NULL);
1027 
1028  return &_this->displays[displayIndex];
1029 }
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:316
#define NULL
Definition: begin_code.h:164
#define CHECK_DISPLAY_INDEX(displayIndex, retval)
Definition: SDL_video.c:134

◆ SDL_GetDisplayDriverData()

void* SDL_GetDisplayDriverData ( int  displayIndex)

Definition at line 660 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDisplay::driverdata, and NULL.

661 {
662  CHECK_DISPLAY_INDEX(displayIndex, NULL);
663 
664  return _this->displays[displayIndex].driverdata;
665 }
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:316
#define NULL
Definition: begin_code.h:164
#define CHECK_DISPLAY_INDEX(displayIndex, retval)
Definition: SDL_video.c:134

◆ SDL_GetDisplayForWindow()

SDL_VideoDisplay* SDL_GetDisplayForWindow ( SDL_Window window)

Definition at line 1092 of file SDL_video.c.

References SDL_VideoDevice::displays, NULL, and SDL_GetWindowDisplayIndex().

Referenced by SDL_CreateWindow(), SDL_DestroyWindow(), SDL_GetWindowDisplayMode(), SDL_GetWindowPixelFormat(), SDL_SetWindowDisplayMode(), and SDL_UpdateFullscreenMode().

1093 {
1094  int displayIndex = SDL_GetWindowDisplayIndex(window);
1095  if (displayIndex >= 0) {
1096  return &_this->displays[displayIndex];
1097  } else {
1098  return NULL;
1099  }
1100 }
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:316
#define NULL
Definition: begin_code.h:164
int SDL_GetWindowDisplayIndex(SDL_Window *window)
Get the display index associated with a window.
Definition: SDL_video.c:1032

◆ SDL_GetFocusWindow()

SDL_Window* SDL_GetFocusWindow ( void  )

Definition at line 2671 of file SDL_video.c.

References SDL_Window::flags, SDL_Window::next, NULL, SDL_WINDOW_INPUT_FOCUS, and SDL_VideoDevice::windows.

Referenced by SDL_PromptAssertion(), SDL_StartTextInput(), and SDL_StopTextInput().

2672 {
2673  SDL_Window *window;
2674 
2675  if (!_this) {
2676  return NULL;
2677  }
2678  for (window = _this->windows; window; window = window->next) {
2679  if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
2680  return window;
2681  }
2682  }
2683  return NULL;
2684 }
SDL_Window * next
Definition: SDL_sysvideo.h:114
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_Window * windows
Definition: SDL_sysvideo.h:317
#define NULL
Definition: begin_code.h:164
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
Uint32 flags
Definition: SDL_sysvideo.h:83

◆ SDL_GetIndexOfDisplay()

int SDL_GetIndexOfDisplay ( SDL_VideoDisplay display)

Definition at line 645 of file SDL_video.c.

References SDL_VideoDevice::displays, and SDL_VideoDevice::num_displays.

Referenced by SDL_CreateWindow(), and SDL_SendDisplayEvent().

646 {
647  int displayIndex;
648 
649  for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
650  if (display == &_this->displays[displayIndex]) {
651  return displayIndex;
652  }
653  }
654 
655  /* Couldn't find the display, just use index 0 */
656  return 0;
657 }
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:316

◆ SDL_GetVideoDevice()

SDL_VideoDevice* SDL_GetVideoDevice ( void  )

Definition at line 586 of file SDL_video.c.

References _this.

Referenced by SDL_CreateShapedWindow(), SDL_GetClipboardText(), SDL_GetTouch(), SDL_HasClipboardText(), SDL_PumpEvents(), SDL_SetClipboardText(), SDL_SetKeyboardFocus(), and SDL_SetWindowShape().

587 {
588  return _this;
589 }
static SDL_VideoDevice * _this
Definition: SDL_video.c:121

◆ SDL_GL_DeduceMaxSupportedESProfile()

void SDL_GL_DeduceMaxSupportedESProfile ( int *  major,
int *  minor 
)

Definition at line 3019 of file SDL_video.c.

References SDL_GL_ExtensionSupported().

3020 {
3021 /* THIS REQUIRES AN EXISTING GL CONTEXT THAT HAS BEEN MADE CURRENT. */
3022 /* Please refer to https://bugzilla.libsdl.org/show_bug.cgi?id=3725 for discussion. */
3023 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3024  /* XXX This is fragile; it will break in the event of release of
3025  * new versions of OpenGL ES.
3026  */
3027  if (SDL_GL_ExtensionSupported("GL_ARB_ES3_2_compatibility")) {
3028  *major = 3;
3029  *minor = 2;
3030  } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_1_compatibility")) {
3031  *major = 3;
3032  *minor = 1;
3033  } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_compatibility")) {
3034  *major = 3;
3035  *minor = 0;
3036  } else {
3037  *major = 2;
3038  *minor = 0;
3039  }
3040 #endif
3041 }
SDL_bool SDL_GL_ExtensionSupported(const char *extension)
Return true if an OpenGL extension is supported for the current context.
Definition: SDL_video.c:2929

◆ SDL_HasWindows()

SDL_bool SDL_HasWindows ( void  )

Definition at line 1707 of file SDL_video.c.

References NULL, and SDL_VideoDevice::windows.

Referenced by SDL_PrivateJoystickShouldIgnoreEvent().

1708 {
1709  return (_this && _this->windows != NULL);
1710 }
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_Window * windows
Definition: SDL_sysvideo.h:317
#define NULL
Definition: begin_code.h:164

◆ SDL_OnApplicationDidBecomeActive()

void SDL_OnApplicationDidBecomeActive ( void  )

Definition at line 4036 of file SDL_video.c.

References SDL_Window::next, NULL, SDL_APP_DIDENTERFOREGROUND, SDL_SendAppEvent(), SDL_SendWindowEvent(), SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_RESTORED, and SDL_VideoDevice::windows.

4037 {
4039 
4040  if (_this) {
4041  SDL_Window *window;
4042  for (window = _this->windows; window != NULL; window = window->next) {
4045  }
4046  }
4047 }
SDL_Window * next
Definition: SDL_sysvideo.h:114
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_Window * windows
Definition: SDL_sysvideo.h:317
#define NULL
Definition: begin_code.h:164
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:942

◆ SDL_OnApplicationDidEnterBackground()

void SDL_OnApplicationDidEnterBackground ( void  )

Definition at line 4026 of file SDL_video.c.

References SDL_APP_DIDENTERBACKGROUND, and SDL_SendAppEvent().

4027 {
4029 }
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:942

◆ SDL_OnApplicationDidReceiveMemoryWarning()

void SDL_OnApplicationDidReceiveMemoryWarning ( void  )

Definition at line 4009 of file SDL_video.c.

References SDL_APP_LOWMEMORY, and SDL_SendAppEvent().

4010 {
4012 }
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:942

◆ SDL_OnApplicationWillEnterForeground()

void SDL_OnApplicationWillEnterForeground ( void  )

Definition at line 4031 of file SDL_video.c.

References SDL_APP_WILLENTERFOREGROUND, and SDL_SendAppEvent().

4032 {
4034 }
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:942

◆ SDL_OnApplicationWillResignActive()

void SDL_OnApplicationWillResignActive ( void  )

Definition at line 4014 of file SDL_video.c.

References SDL_Window::next, NULL, SDL_APP_WILLENTERBACKGROUND, SDL_SendAppEvent(), SDL_SendWindowEvent(), SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_MINIMIZED, and SDL_VideoDevice::windows.

4015 {
4016  if (_this) {
4017  SDL_Window *window;
4018  for (window = _this->windows; window != NULL; window = window->next) {
4021  }
4022  }
4024 }
SDL_Window * next
Definition: SDL_sysvideo.h:114
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_Window * windows
Definition: SDL_sysvideo.h:317
#define NULL
Definition: begin_code.h:164
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:942

◆ SDL_OnApplicationWillTerminate()

void SDL_OnApplicationWillTerminate ( void  )

Definition at line 4004 of file SDL_video.c.

References SDL_APP_TERMINATING, and SDL_SendAppEvent().

4005 {
4007 }
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:942

◆ SDL_OnWindowEnter()

void SDL_OnWindowEnter ( SDL_Window window)

Definition at line 2607 of file SDL_video.c.

References SDL_VideoDevice::OnWindowEnter.

Referenced by SDL_SendWindowEvent().

2608 {
2609  if (_this->OnWindowEnter) {
2610  _this->OnWindowEnter(_this, window);
2611  }
2612 }
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
void(* OnWindowEnter)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:239

◆ SDL_OnWindowFocusGained()

void SDL_OnWindowFocusGained ( SDL_Window window)

Definition at line 2620 of file SDL_video.c.

References SDL_Window::gamma, SDL_Window::h, SDL_Mouse::relative_mode, SDL_GetMouse(), SDL_SetMouseFocus(), SDL_UpdateWindowGrab(), SDL_WarpMouseInWindow, SDL_VideoDevice::SetWindowGammaRamp, and SDL_Window::w.

Referenced by SDL_SendWindowEvent().

2621 {
2622  SDL_Mouse *mouse = SDL_GetMouse();
2623 
2624  if (window->gamma && _this->SetWindowGammaRamp) {
2625  _this->SetWindowGammaRamp(_this, window, window->gamma);
2626  }
2627 
2628  if (mouse && mouse->relative_mode) {
2629  SDL_SetMouseFocus(window);
2630  SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
2631  }
2632 
2633  SDL_UpdateWindowGrab(window);
2634 }
SDL_Mouse * SDL_GetMouse(void)
Definition: SDL_mouse.c:144
void SDL_SetMouseFocus(SDL_Window *window)
Definition: SDL_mouse.c:177
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_bool relative_mode
Definition: SDL_mouse_c.h:87
void SDL_UpdateWindowGrab(SDL_Window *window)
Definition: SDL_video.c:2504
#define SDL_WarpMouseInWindow
Uint16 * gamma
Definition: SDL_sysvideo.h:94
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
Definition: SDL_sysvideo.h:232

◆ SDL_OnWindowFocusLost()

void SDL_OnWindowFocusLost ( SDL_Window window)

Definition at line 2655 of file SDL_video.c.

References SDL_Window::gamma, SDL_Window::saved_gamma, SDL_MinimizeWindow(), SDL_UpdateWindowGrab(), SDL_VideoDevice::SetWindowGammaRamp, and ShouldMinimizeOnFocusLoss().

Referenced by SDL_SendWindowEvent().

2656 {
2657  if (window->gamma && _this->SetWindowGammaRamp) {
2658  _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
2659  }
2660 
2661  SDL_UpdateWindowGrab(window);
2662 
2663  if (ShouldMinimizeOnFocusLoss(window)) {
2664  SDL_MinimizeWindow(window);
2665  }
2666 }
Uint16 * saved_gamma
Definition: SDL_sysvideo.h:95
void SDL_MinimizeWindow(SDL_Window *window)
Minimize a window to an iconic representation.
Definition: SDL_video.c:2213
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
void SDL_UpdateWindowGrab(SDL_Window *window)
Definition: SDL_video.c:2504
Uint16 * gamma
Definition: SDL_sysvideo.h:94
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
Definition: SDL_sysvideo.h:232
static SDL_bool ShouldMinimizeOnFocusLoss(SDL_Window *window)
Definition: SDL_video.c:2637

◆ SDL_OnWindowHidden()

void SDL_OnWindowHidden ( SDL_Window window)

Definition at line 2572 of file SDL_video.c.

References SDL_FALSE, and SDL_UpdateFullscreenMode().

Referenced by SDL_SendWindowEvent().

2573 {
2575 }
static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
Definition: SDL_video.c:1186

◆ SDL_OnWindowLeave()

void SDL_OnWindowLeave ( SDL_Window window)

Definition at line 2615 of file SDL_video.c.

Referenced by SDL_SendWindowEvent().

2616 {
2617 }

◆ SDL_OnWindowMinimized()

void SDL_OnWindowMinimized ( SDL_Window window)

Definition at line 2585 of file SDL_video.c.

References SDL_FALSE, and SDL_UpdateFullscreenMode().

Referenced by SDL_SendWindowEvent().

2586 {
2588 }
static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
Definition: SDL_video.c:1186

◆ SDL_OnWindowResized()

void SDL_OnWindowResized ( SDL_Window window)

Definition at line 2578 of file SDL_video.c.

References SDL_Window::h, SDL_FALSE, SDL_SendWindowEvent(), SDL_WINDOWEVENT_SIZE_CHANGED, SDL_Window::surface_valid, and SDL_Window::w.

Referenced by SDL_SendWindowEvent(), SDL_SetWindowSize(), and SDL_UpdateFullscreenMode().

2579 {
2580  window->surface_valid = SDL_FALSE;
2581  SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
2582 }
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
SDL_bool surface_valid
Definition: SDL_sysvideo.h:98

◆ SDL_OnWindowRestored()

void SDL_OnWindowRestored ( SDL_Window window)

Definition at line 2591 of file SDL_video.c.

References FULLSCREEN_VISIBLE, SDL_TRUE, and SDL_UpdateFullscreenMode().

Referenced by SDL_OnWindowShown(), and SDL_SendWindowEvent().

2592 {
2593  /*
2594  * FIXME: Is this fine to just remove this, or should it be preserved just
2595  * for the fullscreen case? In principle it seems like just hiding/showing
2596  * windows shouldn't affect the stacking order; maybe the right fix is to
2597  * re-decouple OnWindowShown and OnWindowRestored.
2598  */
2599  /*SDL_RaiseWindow(window);*/
2600 
2601  if (FULLSCREEN_VISIBLE(window)) {
2603  }
2604 }
#define FULLSCREEN_VISIBLE(W)
Definition: SDL_sysvideo.h:116
static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
Definition: SDL_video.c:1186

◆ SDL_OnWindowShown()

void SDL_OnWindowShown ( SDL_Window window)

Definition at line 2566 of file SDL_video.c.

References SDL_OnWindowRestored().

Referenced by SDL_SendWindowEvent().

2567 {
2568  SDL_OnWindowRestored(window);
2569 }
void SDL_OnWindowRestored(SDL_Window *window)
Definition: SDL_video.c:2591

◆ SDL_RecreateWindow()

int SDL_RecreateWindow ( SDL_Window window,
Uint32  flags 
)

Definition at line 1617 of file SDL_video.c.

References CREATE_FLAGS, SDL_VideoDevice::CreateSDLWindow, SDL_VideoDevice::DestroyWindow, SDL_VideoDevice::DestroyWindowFramebuffer, SDL_Surface::flags, SDL_Window::flags, SDL_VideoDevice::GL_CreateContext, SDL_Window::hit_test, SDL_Window::icon, SDL_Window::is_destroying, SDL_Window::last_fullscreen_flags, SDL_VideoDevice::name, NULL, SDL_DONTFREE, SDL_FALSE, SDL_FinishWindowCreation(), SDL_FreeSurface, SDL_GL_LoadLibrary(), SDL_GL_UnloadLibrary(), SDL_HideWindow(), SDL_SetError, SDL_TRUE, SDL_WINDOW_FOREIGN, SDL_WINDOW_HIDDEN, SDL_WINDOW_OPENGL, SDL_WINDOW_VULKAN, SDL_VideoDevice::SetWindowHitTest, SDL_VideoDevice::SetWindowIcon, SDL_VideoDevice::SetWindowTitle, SDL_Window::surface, and SDL_Window::title.

1618 {
1619  SDL_bool loaded_opengl = SDL_FALSE;
1620 
1622  return SDL_SetError("OpenGL support is either not configured in SDL "
1623  "or not available in current SDL video driver "
1624  "(%s) or platform", _this->name);
1625  }
1626 
1627  if (window->flags & SDL_WINDOW_FOREIGN) {
1628  /* Can't destroy and re-create foreign windows, hrm */
1630  } else {
1632  }
1633 
1634  /* Restore video mode, etc. */
1635  SDL_HideWindow(window);
1636 
1637  /* Tear down the old native window */
1638  if (window->surface) {
1639  window->surface->flags &= ~SDL_DONTFREE;
1640  SDL_FreeSurface(window->surface);
1641  window->surface = NULL;
1642  }
1645  }
1647  _this->DestroyWindow(_this, window);
1648  }
1649 
1650  if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
1651  if (flags & SDL_WINDOW_OPENGL) {
1652  if (SDL_GL_LoadLibrary(NULL) < 0) {
1653  return -1;
1654  }
1655  loaded_opengl = SDL_TRUE;
1656  } else {
1658  }
1659  }
1660 
1661  if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
1662  SDL_SetError("Can't change SDL_WINDOW_VULKAN window flag");
1663  return -1;
1664  }
1665 
1666  if ((window->flags & SDL_WINDOW_VULKAN) && (flags & SDL_WINDOW_OPENGL)) {
1667  SDL_SetError("Vulkan and OpenGL not supported on same window");
1668  return -1;
1669  }
1670 
1671  window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
1672  window->last_fullscreen_flags = window->flags;
1673  window->is_destroying = SDL_FALSE;
1674 
1675  if (_this->CreateSDLWindow && !(flags & SDL_WINDOW_FOREIGN)) {
1676  if (_this->CreateSDLWindow(_this, window) < 0) {
1677  if (loaded_opengl) {
1679  window->flags &= ~SDL_WINDOW_OPENGL;
1680  }
1681  return -1;
1682  }
1683  }
1684 
1685  if (flags & SDL_WINDOW_FOREIGN) {
1686  window->flags |= SDL_WINDOW_FOREIGN;
1687  }
1688 
1689  if (_this->SetWindowTitle && window->title) {
1690  _this->SetWindowTitle(_this, window);
1691  }
1692 
1693  if (_this->SetWindowIcon && window->icon) {
1694  _this->SetWindowIcon(_this, window, window->icon);
1695  }
1696 
1697  if (window->hit_test) {
1698  _this->SetWindowHitTest(window, SDL_TRUE);
1699  }
1700 
1702 
1703  return 0;
1704 }
const char * name
Definition: SDL_sysvideo.h:152
int(* SetWindowHitTest)(SDL_Window *window, SDL_bool enabled)
Definition: SDL_sysvideo.h:306
int SDL_GL_LoadLibrary(const char *path)
Dynamically load an OpenGL library.
Definition: SDL_video.c:2853
#define SDL_DONTFREE
Definition: SDL_surface.h:55
SDL_bool is_destroying
Definition: SDL_sysvideo.h:101
void SDL_HideWindow(SDL_Window *window)
Hide a window.
Definition: SDL_video.c:2165
Uint32 flags
Definition: SDL_surface.h:71
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
#define CREATE_FLAGS
Definition: SDL_video.c:1350
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:258
#define SDL_FreeSurface
void SDL_GL_UnloadLibrary(void)
Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
Definition: SDL_video.c:2904
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:235
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
Definition: SDL_sysvideo.h:214
char * title
Definition: SDL_sysvideo.h:77
void(* DestroyWindowFramebuffer)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:238
#define NULL
Definition: begin_code.h:164
int(* CreateSDLWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:211
SDL_bool
Definition: SDL_stdinc.h:161
SDL_HitTest hit_test
Definition: SDL_sysvideo.h:106
Uint32 last_fullscreen_flags
Definition: SDL_sysvideo.h:84
#define SDL_SetError
GLbitfield flags
SDL_Surface * icon
Definition: SDL_sysvideo.h:78
static void SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
Definition: SDL_video.c:1386
void(* SetWindowTitle)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:213
Uint32 flags
Definition: SDL_sysvideo.h:83
SDL_Surface * surface
Definition: SDL_sysvideo.h:97

◆ SDL_ShouldAllowTopmost()

SDL_bool SDL_ShouldAllowTopmost ( void  )

Definition at line 3967 of file SDL_video.c.

References SDL_GetHintBoolean, SDL_HINT_ALLOW_TOPMOST, and SDL_TRUE.

3968 {
3970 }
#define SDL_GetHintBoolean
#define SDL_HINT_ALLOW_TOPMOST
If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it...
Definition: SDL_hints.h:568

◆ SDL_ToggleDragAndDropSupport()

void SDL_ToggleDragAndDropSupport ( void  )

Definition at line 1374 of file SDL_video.c.

References SDL_VideoDevice::AcceptDragAndDrop, IsAcceptingDragAndDrop(), SDL_Window::next, and SDL_VideoDevice::windows.

Referenced by SDL_EventState().

1375 {
1376  if (_this && _this->AcceptDragAndDrop) {
1378  SDL_Window *window;
1379  for (window = _this->windows; window; window = window->next) {
1380  _this->AcceptDragAndDrop(window, enable);
1381  }
1382  }
1383 }
SDL_Window * next
Definition: SDL_sysvideo.h:114
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
static SDL_INLINE SDL_bool IsAcceptingDragAndDrop(void)
Definition: SDL_video.c:1354
SDL_Window * windows
Definition: SDL_sysvideo.h:317
SDL_bool
Definition: SDL_stdinc.h:161
GLboolean enable
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
void(* AcceptDragAndDrop)(SDL_Window *window, SDL_bool accept)
Definition: SDL_sysvideo.h:309

◆ SDL_UpdateWindowGrab()

void SDL_UpdateWindowGrab ( SDL_Window window)

Definition at line 2504 of file SDL_video.c.

References SDL_Window::flags, SDL_VideoDevice::grabbed_window, NULL, SDL_FALSE, SDL_GetMouse(), SDL_TRUE, SDL_WINDOW_INPUT_FOCUS, SDL_WINDOW_INPUT_GRABBED, and SDL_VideoDevice::SetWindowGrab.

Referenced by SDL_OnWindowFocusGained(), SDL_OnWindowFocusLost(), SDL_SetRelativeMouseMode(), and SDL_SetWindowGrab().

2505 {
2506  SDL_Window *grabbed_window;
2507  SDL_bool grabbed;
2508  if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
2509  (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
2510  grabbed = SDL_TRUE;
2511  } else {
2512  grabbed = SDL_FALSE;
2513  }
2514 
2515  grabbed_window = _this->grabbed_window;
2516  if (grabbed) {
2517  if (grabbed_window && (grabbed_window != window)) {
2518  /* stealing a grab from another window! */
2519  grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
2520  if (_this->SetWindowGrab) {
2521  _this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
2522  }
2523  }
2525  } else if (grabbed_window == window) {
2526  _this->grabbed_window = NULL; /* ungrabbing. */
2527  }
2528 
2529  if (_this->SetWindowGrab) {
2530  _this->SetWindowGrab(_this, window, grabbed);
2531  }
2532 }
SDL_Mouse * SDL_GetMouse(void)
Definition: SDL_mouse.c:144
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
#define NULL
Definition: begin_code.h:164
SDL_bool
Definition: SDL_stdinc.h:161
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_Window * grabbed_window
Definition: SDL_sysvideo.h:318
Uint32 flags
Definition: SDL_sysvideo.h:83
void(* SetWindowGrab)(_THIS, SDL_Window *window, SDL_bool grabbed)
Definition: SDL_sysvideo.h:234

Variable Documentation

◆ Android_bootstrap

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Definition at line 361 of file video.c.

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