Interface IBulletSnapshot


  • public interface IBulletSnapshot
    Interface of a bullet snapshot at a specific time in a battle.
    Since:
    1.6.2
    Author:
    Pavel Savara (original), Flemming N. Larsen (contributor)
    • Method Detail

      • getState

        BulletState getState()
        Returns the bullet state.
        Returns:
        the bullet state.
      • getPower

        double getPower()
        Returns the bullet power.
        Returns:
        the bullet power.
      • getX

        double getX()
        Returns the X position of the bullet.
        Returns:
        the X position of the bullet.
      • getY

        double getY()
        Returns the Y position of the bullet.
        Returns:
        the Y position of the bullet.
      • getPaintX

        double getPaintX()
        Returns the X painting position of the bullet. Note that this is not necessarily equal to the X position of the bullet, even though it will be in most cases. The painting position of the bullet is needed as the bullet will "stick" to its victim when it has been hit, but only visually.
        Returns:
        the X painting position of the bullet.
      • getPaintY

        double getPaintY()
        Returns the Y painting position of the bullet. Note that this is not necessarily equal to the Y position of the bullet, even though it will be in most cases. The painting position of the bullet is needed as the bullet will "stick" to its victim when it has been hit, but only visually.
        Returns:
        the Y painting position of the bullet.
      • getColor

        int getColor()
        Returns the color of the bullet.
        Returns:
        an ARGB color value. (Bits 24-31 are alpha, 16-23 are red, 8-15 are green, 0-7 are blue)
        See Also:
        Color.getRGB()
      • getFrame

        int getFrame()
        Returns the current frame number to display, i.e. when the bullet explodes.
        Returns:
        the current frame number.
        See Also:
        isExplosion(), getExplosionImageIndex()
      • isExplosion

        boolean isExplosion()
        Checks if the bullet has become an explosion, i.e. when it a robot or bullet has been hit.
        Returns:
        true if the bullet is an explosion; false otherwise.
        See Also:
        getFrame(), getExplosionImageIndex()
      • getExplosionImageIndex

        int getExplosionImageIndex()
        Returns the explosion image index, which is different depending on the type of explosion. E.g. if it is a small explosion on a robot that has been hit by this bullet, or a big explosion when a robot dies.
        Returns:
        the explosion image index.
        See Also:
        isExplosion(), getExplosionImageIndex()
      • getBulletId

        int getBulletId()
        Returns the ID of the bullet used for identifying the bullet in a collection of bullets.
        Returns:
        the ID of the bullet.
      • getHeading

        double getHeading()
        Returns:
        heading of the bullet
      • getVictimIndex

        int getVictimIndex()
        Returns:
        contestantIndex of the victim, or -1 if still in air
      • getOwnerIndex

        int getOwnerIndex()
        Returns:
        contestantIndex of the owner