17 #ifndef GNEDetectorExit_h 18 #define GNEDetectorExit_h
GNEDetectorExit & operator=(const GNEDetectorExit &)=delete
Invalidated assignment operator.
void updateGeometry(bool updateGrid)
update pre-computed geometry information
void setAttribute(SumoXMLAttr key, const std::string &value, GNEUndoList *undoList)
method for setting the attribute and letting the object perform additional changes ...
void commitGeometryMoving(GNEUndoList *undoList)
commit geometry changes in the attributes of an element after use of moveGeometry(...)
Stores the information about how to visualize structures.
GNEDetectorExit(GNEViewNet *viewNet, GNEAdditional *parent, GNELane *lane, double pos, bool friendlyPos, bool blockMovement)
Constructor.
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
SumoXMLAttr
Numbers representing SUMO-XML - attributes.
std::string getAdditionalProblem() const
return a string with the current additional problem
bool isAdditionalValid() const
check if current additional is valid to be writed into XML (by default true, can be reimplemented in ...
A point in 2D or 3D with translation and scaling methods.
~GNEDetectorExit()
destructor
GNELane * getLane() const
get lane
bool isValid(SumoXMLAttr key, const std::string &value)
method for checking if the key and their conrrespond attribute are valids
void fixAdditionalProblem()
fix additional problem
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
An Element which don't belongs to GNENet but has influency in the simulation.
GNELane * myLane
The lane in which this detector is placed.
std::string getAttribute(SumoXMLAttr key) const
void moveGeometry(const Position &offset)
change the position of the element geometry without saving in undoList