17 #ifndef GNEVehicleFrame_h 18 #define GNEVehicleFrame_h
GNEFrameModuls::EdgePathCreator * getEdgePathCreator() const
get EdgePathCreator modul
HelpCreation(GNEVehicleFrame *vehicleFrameParent)
constructor
GNEFrameAttributesModuls::AttributesCreator * myVehicleAttributes
internal vehicle attributes
void edgePathCreated()
finish edge path creation
GNEFrameModuls::EdgePathCreator * myEdgePathCreator
edge path creator (used for trips and flows)
GNEFrameModuls::DemandElementSelector * myVTypeSelector
Vehicle Type selectors.
~GNEVehicleFrame()
Destructor.
FXLabel * myInformationLabel
Label with creation information.
GNEFrameModuls::TagSelector * myVehicleTagSelector
vehicle tag selector (used to select diffent kind of vehicles)
class used to group all variables related with objects under cursor after a click over view ...
void tagSelected()
Tag selected in TagSelector.
GNEVehicleFrame * myVehicleFrameParent
pointer to Vehicle Frame Parent
~HelpCreation()
destructor
GNEVehicleFrame(FXHorizontalFrame *horizontalFrameParent, GNEViewNet *viewNet)
Constructor.
void showHelpCreation()
show HelpCreation
bool addVehicle(const GNEViewNetHelper::ObjectsUnderCursor &objectsUnderCursor)
add vehicle element
HelpCreation * myHelpCreation
Help creation.
void hideHelpCreation()
hide HelpCreation
void updateHelpCreation()
update HelpCreation
void demandElementSelected()
selected vehicle type in DemandElementSelector