20 #ifndef GUISUMOAbstractView_h 21 #define GUISUMOAbstractView_h 95 virtual void centerTo(
GUIGlID id,
bool applyZoom,
double zoomDist = 20);
103 virtual void centerTo(
const Position& pos,
bool applyZoom,
double zoomDist = 20);
115 double m2p(
double meter)
const;
118 double p2m(
double pixel)
const;
144 virtual long onConfigure(FXObject*, FXSelector,
void*);
145 virtual long onPaint(FXObject*, FXSelector,
void*);
153 virtual long onMouseWheel(FXObject*, FXSelector,
void*);
154 virtual long onMouseMove(FXObject*, FXSelector,
void*);
155 virtual long onMouseLeft(FXObject*, FXSelector,
void*);
160 virtual long onKeyPress(FXObject* o, FXSelector sel,
void* data);
161 virtual long onKeyRelease(FXObject* o, FXSelector sel,
void* data);
175 void addSnapshot(
SUMOTime time,
const std::string& file,
const int width = -1,
const int height = -1);
184 std::string
makeSnapshot(
const std::string& destFile,
const int width = -1,
const int height = -1);
187 virtual void saveFrame(
const std::string& destFile, FXColor* buf);
221 bool hide =
false,
double hideThreshold = 0) {
228 return std::vector<std::string>();
233 return std::vector<std::string>();
349 void addDecals(
const std::vector<Decal>& decals);
365 return std::vector<SUMOTime>();
488 std::map<SUMOTime, std::vector<std::tuple<std::string, int, int> > >
mySnapshots;
GUIDialog_EditViewport * getViewportEditor()
get the viewport and create it on first access
void paintGLGrid()
paints a grid
virtual std::vector< std::string > getEdgeDataAttrs() const
return list of loaded edgeData attributes
A decal (an image) that can be shown.
virtual long onConfigure(FXObject *, FXSelector, void *)
mouse functions
void showToolTips(bool val)
show tool tips
double altitude
The altitude of the image (net coordinates in z-direction, in m)
std::vector< GUIGlID > getObjectsAtPosition(Position pos, double radius)
returns the ids of the object at position within the given (rectangular) radius using GL_SELECT ...
Position snapToActiveGrid(const Position &pos, bool snapXY=true) const
Returns a position that is mapped to the closest grid point if the grid is active.
FXImage * checkGDALImage(Decal &d)
check whether we can read image data or position with gdal
FXImage * image
The image pointer for later cleanup.
std::map< SUMOTime, std::vector< std::tuple< std::string, int, int > > > mySnapshots
Snapshots.
virtual long onDoubleClicked(FXObject *, FXSelector, void *)
bool myAmInitialised
Internal information whether doInit() was called.
virtual void recenterView()
recenters the view
FXint myWindowCursorPositionY
std::vector< GUIGlID > getObjectsInBoundary(Boundary bound)
returns the ids of all objects in the given boundary
SUMORTree * myGrid
The visualization speed-up.
virtual long onMouseMove(FXObject *, FXSelector, void *)
virtual long onMiddleBtnPress(FXObject *, FXSelector, void *)
Stores the information about how to visualize structures.
The dialog to change the view (gui) settings.
void setDelay(double delay)
Sets the delay of the parent application.
void displayLegend()
Draws a line with ticks, and the length information.
void updatePositionInformation() const
update position information
GUIVisualizationSettings * getVisualisationSettings() const
get visualitation settings
GUIMainWindow * myApp
The application.
static const double SENSITIVITY
virtual void saveFrame(const std::string &destFile, FXColor *buf)
Adds a frame to a video snapshot which will be initialized if neccessary.
double centerX
The center of the image in x-direction (net coordinates, in m)
bool screenRelative
Whether this image should be skipped in 2D-views.
long myFrameDrawTime
counter for measuring rendering time
virtual long onLeftBtnPress(FXObject *, FXSelector, void *)
bool myInEditMode
Information whether too-tip informations shall be generated.
virtual void openObjectDialog()
virtual long onKeyRelease(FXObject *o, FXSelector sel, void *data)
bool addAdditionalGLVisualisation(const GUIGlObject *const which)
Adds an object to call its additional visualisation method.
int glID
whether the decal shall be drawn in screen coordinates, rather than network coordinates ...
virtual void copyViewportTo(GUISUMOAbstractView *view)
copy the viewport to the given view
virtual void onGamingClick(Position)
on gaming click
GUIDialog_ViewSettings * myVisualizationChanger
Visualization changer.
virtual void buildViewToolBars(GUIGlChildWindow &)
builds the view toolbars
virtual void stopTrack()
stop track
GUIDialog_EditViewport * myViewportChooser
viewport chooser
A RT-tree for efficient storing of SUMO's GL-objects.
double getGridHeight() const
get grid Height
double height
The height of the image (net coordinates in y-direction, in m)
virtual void endSnapshot()
Ends a video snapshot.
void waitForSnapshots(const SUMOTime snapshotTime)
#define UNUSED_PARAMETER(x)
A class that stores a 2D geometrical boundary.
int myMouseHotspotX
Offset to the mouse-hotspot from the mouse position.
void addDecals(const std::vector< Decal > &decals)
add decals
double getDelay() const
Returns the delay of the parent application.
bool removeAdditionalGLVisualisation(const GUIGlObject *const which)
Removes an object from the list of objects that show additional things.
FXCondition mySnapshotCondition
the semaphore when waiting for snapshots to finish
void drawFPS()
Draws frames-per-second indicator.
void setBreakpoints(const std::vector< SUMOTime > &breakpoints)
Sets the breakpoints of the parent application.
double layer
The layer of the image.
double p2m(double pixel) const
pixels-to-meters conversion method
std::map< const GUIGlObject *, int > myAdditionallyDrawn
List of objects for which GUIGlObject::drawGLAdditional is called.
double roll
The roll of the image to the ground plane (in degrees)
FXMutex myDecalsLock
The mutex to use before accessing the decals list in order to avoid thread conflicts.
FXMutex mySnapshotsMutex
The mutex to use before accessing the decals list in order to avoid thread conflicts.
std::vector< GUIGlID > getObjectstUnderCursor()
returns the id of the objects under the cursor using GL_SELECT (including overlapped objects) ...
Boundary applyGLTransform(bool fixRatio=true)
applies gl-transformations to fit the Boundary given by myChanger onto the canvas. If fixRatio is true, this boundary will be enlarged to prevent anisotropic stretching. (this should be set to false when doing selections)
std::vector< Decal > myDecals
double getGridWidth() const
get grid width
GUIGlID getObjectAtPosition(Position pos)
returns the id of the object at position using GL_SELECT
virtual GUIGlID getTrackedID() const
get tracked id
virtual void startTrack(int)
star track
virtual long onPaint(FXObject *, FXSelector, void *)
void showToolTipFor(const GUIGlID id)
invokes the tooltip for the given object
virtual long onKeyPress(FXObject *o, FXSelector sel, void *data)
keyboard functions
bool isInEditMode()
returns true, if the edit button was pressed
A point in 2D or 3D with translation and scaling methods.
std::string makeSnapshot(const std::string &destFile, const int width=-1, const int height=-1)
Takes a snapshots and writes it into the given file.
FXComboBox * getColoringSchemesCombo()
get coloring schemes combo
double getFPS() const
retrieve FPS
double rot
The rotation of the image in the ground plane (in degrees)
virtual void buildColorRainbow(const GUIVisualizationSettings &, GUIColorScheme &, int, GUIGlObjectType, bool hide=false, double hideThreshold=0)
recalibrate color scheme according to the current value range
virtual void centerTo(GUIGlID id, bool applyZoom, double zoomDist=20)
centers to the chosen artifact
GUIPerspectiveChanger & getChanger() const
get changer
bool initialised
Whether this image was initialised (inserted as a texture)
void displayColorLegend()
Draws a legend for the current edge coloring scheme.
virtual void doInit()
doInit
double centerY
The center of the image in y-direction (net coordinates, in m)
virtual long onMouseWheel(FXObject *, FXSelector, void *)
virtual std::vector< std::string > getEdgeLaneParamKeys(bool) const
return list of available edge parameters
virtual void checkSnapshots()
Checks whether it is time for a snapshot.
virtual ~GUISUMOAbstractView()
destructor
std::string filename
The path to the file the image is located at.
virtual void setViewportFromToRot(const Position &lookFrom, const Position &lookAt, double rotation)
applies the given viewport settings
virtual int doPaintGL(int, const Boundary &)
paint GL
Position screenPos2NetPos(int x, int y) const
Translate screen position to network position.
GUIPerspectiveChanger * myChanger
The perspective changer.
bool myUseToolTips
use tool tips
GUIGLObjectPopupMenu * myPopup
The current popup-menu.
void destroyPopup()
destoys the popup
FXMutex myPolyDrawLock
poly draw lock
FXint myWindowCursorPositionX
Position of the cursor relative to the window.
virtual long onMiddleBtnRelease(FXObject *, FXSelector, void *)
double width
The width of the image (net coordinates in x-direction, in m)
virtual bool setColorScheme(const std::string &)
set color scheme
virtual void showViewportEditor()
show viewport editor
FXbool makeCurrent()
A reimplementation due to some internal reasons.
virtual long onLeftBtnRelease(FXObject *, FXSelector, void *)
virtual void onGamingRightClick(Position)
virtual const std::vector< SUMOTime > retrieveBreakpoints() const
retrieve breakpoints if provided by the application
double m2p(double meter) const
meter-to-pixels conversion method
GUIVisualizationSettings * myVisualizationSettings
visualization settings
Position myPopupPosition
The current popup-menu position.
bool isAdditionalGLVisualisationEnabled(GUIGlObject *const which) const
Check if an object is added in the additional GL visualitation.
void paintGL()
performs the painting of the simulation
std::vector< GUIGlObject * > getGUIGlObjectsAtPosition(Position pos, double radius)
returns the GUIGlObjects at position within the given (rectangular) radius using GL_SELECT ...
void setWindowCursorPosition(FXint x, FXint y)
Returns the gl-id of the object under the given coordinates.
double centerZ
The center of the image in z-direction (net coordinates, in m)
void drawDecals()
Draws the stored decals.
double tilt
The tilt of the image to the ground plane (in degrees)
void addSnapshot(SUMOTime time, const std::string &file, const int width=-1, const int height=-1)
Sets the snapshot time to file map.
bool skip2D
Whether this image should be skipped in 2D-views.
GUISUMOAbstractView()
FOX need this.
virtual SUMOTime getCurrentTimeStep() const
get the current simulation time
Position getPositionInformation() const
Returns the cursor's x/y position within the network.
Boundary getVisibleBoundary() const
get visible boundary
void updateToolTip()
A method that updates the tooltip.
A dialog to change the viewport.
void showViewschemeEditor()
show viewsscheme editor
virtual long onRightBtnPress(FXObject *, FXSelector, void *)
virtual long onMouseLeft(FXObject *, FXSelector, void *)
std::vector< GUIGlObject * > getGUIGlObjectsUnderCursor()
returns the GUIGlObject under the cursor using GL_SELECT (including overlapped objects) ...
GUIGlID getObjectUnderCursor()
returns the id of the front object under the cursor using GL_SELECT
Position getWindowCursorPosition() const
Returns the information whether rotation is allowd.
GUIGlChildWindow * myParent
The parent window.
virtual long onRightBtnRelease(FXObject *, FXSelector, void *)
const Position & getPopupPosition() const
get position of current popup
A MSVehicle extended by some values for usage within the gui.